BlueMap Medieval Factions Guide
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User Guide
Prerequisites
Before using Bluemap_MedievalFactions, ensure the following plugins are installed and running on your server:
- Medieval Factions – manages factions and land claims.
- BlueMap – renders the interactive web map.
Both plugins must be enabled before Bluemap_MedievalFactions loads. The plugin declares them as hard dependencies in plugin.yml and will disable itself if either is missing.
First Steps
After placing the jar in your plugins/ folder and restarting the server:
- Open
plugins/MF_Bluemap/config.ymlto review the default settings. - Visit your BlueMap web interface (default:
http://<your-server-ip>:8100). - You should see a Medieval Factions Claims marker layer available in the layer controls.
- Claimed chunks will appear as coloured polygons on the map. Chunks belonging to the same faction that share an edge are automatically merged into a single shape; chunks that touch only at a corner are drawn as separate shapes meeting at a point.
Common Scenarios
Viewing Faction Claims
Once the plugin is running, no action is needed. Claims are drawn automatically once BlueMap has started, and a faction's territory is redrawn whenever it claims or unclaims a chunk or is disbanded.
A few things to expect:
- Changes appear after about 1.5 seconds. Redraws are debounced, so a burst of claims by one faction produces a single redraw once the claiming stops.
- The startup sync is gradual. Factions are drawn two per second, so on a server with many factions the map takes a while to fill in after a restart.
- Renames and colour changes wait for the next redraw. The plugin does not listen for a faction being renamed or changing its colour flag, so the old label and colour stay on the map until that faction next claims or unclaims a chunk, or the server restarts. Because
factions:overrides are matched by name, a renamed faction also loses its override at that redraw until the entry is renamed to match.
Customising Faction Colours
By default each faction is drawn in its own colour flag from Medieval Factions, so the web map matches the colour players already see in chat and on territory titles. A faction whose flag is unset — or is still the literal random placeholder — falls back to a colour derived from its internal ID, which is stable across restarts. To override the colour for a specific faction, add an entry under factions: in config.yml:
factions:
MyFaction:
fillColor: "#FF0000"
fillOpacity: 0.35
lineColor: "#FF0000"
lineOpacity: 1.0To give every faction without such an override one shared colour instead — a plain
"claimed land" overlay rather than a per-faction one — set default-color.mode to
fixed:
default-color:
mode: fixed
fill-color: "#AAAAAA"
line-color: "#0055FF"Restart the server for changes to take effect. The plugin registers no commands, so there is no in-game way to reload its configuration.
Changing the Overlay Y-Level
The Y-level at which overlays are rendered can be adjusted in config.yml:
bluemap:
y-level: 70.0Changing the Claim Label Format
The label shown on each claim marker can be customised with the label-format option. Use %faction% as a placeholder for the faction name:
bluemap:
label-format: "Faction: %faction%"Permissions
This plugin does not register any permission nodes. All functionality is server-side and automatic.